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How To Upload Animated Screenshot To Steam

Cantankerous-platform, open-source game engine

Godot Engine
Godot logo.svg
Godot3.4.png

A screenshot of the editor in Godot 3.iv

Original writer(s) Juan Linietsky, Ariel Manzur
Initial release 14 January 2014; eight years ago  (2014-01-14) [ane]
Stable release

iii.iv.4[2]Edit this on Wikidata / 23 March 2022; 2 months ago  (23 March 2022)

Repository
  • github.com/godotengine/godot Edit this at Wikidata
Written in C++[3]
Operating system Microsoft Windows, macOS, Linux, Android, Web, FreeBSD, NetBSD, OpenBSD[4]
Platform See § Supported platforms
Available in Multilingual
Blazon Game engine
License MIT License
Website godotengine.org Edit this at Wikidata

Godot (/ˈɡɒdoʊ/)[a] is a cross-platform, free and open-source game engine released under the MIT license. It was initially developed past Argentine software developers Juan Linietsky and Ariel Manzur[5] for several companies in Latin America prior to its public release.[six] The evolution environs runs on multiple operating systems including Linux, BSDs, macOS, and Microsoft Windows. Information technology is designed to create both 2d and 3D games targeting PC, mobile, and web platforms.

Features [edit]

Godot aims to offer a fully integrated game development surround. It allows developers to create a game, needing no other tools across those used for content cosmos (visual assets, music, etc.). The engine's architecture is built around the concept of a tree of "nodes". Nodes are organized within of "scenes", which are reusable, instanceable, inheritable, and nestable groups of nodes. All game resources, including scripts and graphical assets, are saved as role of the estimator'due south file arrangement (rather than in a database). This storage solution is intended to facilitate collaboration betwixt game evolution teams using software version control systems.[7]

Supported platforms [edit]

The engine supports deployment to multiple platforms and allows specification of texture compression and resolution settings for each platform. The website provides binaries just for the editor platforms, and exporting projects to other platforms is done within the Godot editor.

The Godot editor, used for creating Godot games, supports the following platforms:

  • Desktop platforms Linux, macOS, and Windows, distributed on the website, on Steam, and on Itch.[8] [nine] [10] BSD is also supported, simply must be compiled manually.[11]
  • Spider web platform HTML5, WebAssembly with the web editor.[12]
  • Android phones and tablets (experimental, available as of Godot three.5 beta iii).[xiii]

The engine supports exporting projects to many more platforms, including all of the editor platforms. Currently supported platforms equally of Godot 3.4.iv[2]Edit this on Wikidata are:

  • Mobile platforms Android, iOS
  • Desktop platforms Linux, macOS, Microsoft Windows (Universal Windows Platform), BSD (must be compiled manually[11])
  • Spider web platform HTML5, WebAssembly.[fourteen]
  • Virtual/Extended reality platforms HTC Vive, Valve Alphabetize, Oculus Rift, Oculus Go, Oculus Quest, all Microsoft MR headsets, Apple's ARKit and many more than.[4]

Even though the Godot engine tin can be run on consoles, Godot does not support it officially as it is an open-source project rather than a licensed company and they cannot publish platform-specific code nether open up-source license. Withal, it is still possible to port games to consoles thanks to services provided by third-party companies.[15]

For CPU architectures, Godot officially supports x86 on all desktop platforms (both 32-bit and 64-scrap where bachelor) and has official ARM support on macOS, mobile platforms, and standalone Oculus platforms (both 32-fleck and 64-bit where available). The web platform uses 32-bit WebAssembly. Support for ARM, RISC-Five, and PowerPC Linux is unofficial and experimental.[16] [17]

Scripting [edit]

Godot supports a variety of programming languages for making games, including the integrated language GDScript, C++[xviii] and C#. Additionally, the engine includes GDNative, a facility for creating bindings with other languages. Officially-supported GDNative languages include C and C++.[19] Community-supported languages include Rust, Nim, JavaScript, Haskell, Clojure, Swift, and D.[twenty] Visual coding is also supported, via the built-in linguistic communication VisualScript, designed to be a visual equivalent to GDScript.[21]

The Godot editor includes a text editor with motorcar indentation, syntax highlighting and code completion. Information technology too features a debugger with the ability to set breakpoints and plan stepping.[22]

GDScript [edit]

GDScript
Paradigm Object-oriented
Developer Godot Customs
Typing discipline Dynamic, Duck
OS Cantankerous-platform (multi-platform)
Filename extensions .gd
Website docs.godotengine.org
Influenced by
C, C++, Python

Screenshot of editing a GDScript file using the built-in script editor of Godot 3.4

Godot has its ain born scripting linguistic communication, GDScript,[22] a high-level, dynamically typed programming language which is syntactically like to Python. Unlike Python, GDScript is optimized for Godot'due south scene-based architecture and can specify strict typing of variables. Godot'south developers have stated that many alternative third-party scripting languages such as Lua, Python, and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor integration. In version four.0, a new feature chosen Typed array[23] was implemented on GDScript. This allows users to easily change a regular assortment to typed and vice-versa without irresolute much lawmaking.[22]

A elementary "Hello world" plan tin exist written like then:

                        func            _ready            ():            impress            (            "Hi World"            )          

More complex programs, such as this ane generating a Fibonacci sequence, are also possible:

                        func            _ready            ():            var            nterms            =            v            impress            (            "Fibonacci sequence:"            )            for            i            in            range            (            nterms            ):            print            (            fibonacci            (            i            ))            func            fibonacci            (            n            ):            if            n            <=            1            :            return            n            else            :            return            fibonacci            (            n            -            1            )            +            fibonacci            (            northward            -            2            )          

Rendering [edit]

Godot's graphics engine uses OpenGL ES 3.0 for all supported platforms; otherwise, OpenGL ES two.0 is used. Future support for Vulkan is being developed, that likewise includes the possibility of support for Metal using MoltenVK.[24] The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic Global Illumination, and full-screen post-processing effects like flower, DOF, HDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can exist used for materials and postal service-processing. Alternatively, they can exist created by manipulating nodes in a visual editor.

Godot also includes a divide 2D graphics engine that can operate independently of the 3D engine. The 2nd engine supports features such as lights, shadows, shaders, tile sets, parallax scrolling, polygons, animations, physics, and particles. It is also possible to mix 2D and 3D using a 'viewport node'.

Other features [edit]

Godot contains an animation organisation with a GUI for skeletal animation, blending, blitheness copse, morphing, and real-time cutscenes. Most any variable defined or created on a game entity can be animated.[25] The engine uses Bullet for 3D physics simulation.[26]

Boosted features include:

  • Operation analysis graphs
  • Low-cal baking
  • Multithreading
  • Plugins system
  • Return targets
  • Video playback using the Theora codec
  • Audio playback of Ogg Vorbis, MP3 and WAV codecs
  • Particle system
  • Texture import/consign/compress pipeline
  • Navmesh support
  • Graphical user interface
  • Keyboard, mouse, gamepad and touchscreen back up

History [edit]

Screenshot of development build of Godot 4.0 running using Vulkan(dev build, May 10, 2021

Godot's development was started by Juan 'reduz' Linietsky and Ariel 'punto' Manzur in 2007.[27] [28] Linietsky stated in a presentation that the name "Godot" was called due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of calculation new features in the engine, which would get it closer to an exhaustive product, but never will.[29] In February 2014, the source code for Godot was released to the public on GitHub under the MIT License.[30]

On 15 Dec 2014, Godot reached version 1.0, mark the first stable release and the addition of lightmapping, navmesh back up, and more than shaders.[31] Version 1.1 was released on 21 May 2015, adding improved machine-completion in the lawmaking editor, a visual shader editor, a new API to the operating arrangement for managing screens and windows, a rewritten 2D engine, new 2D navigation polygon support, a much improved Blender Collada exporter, and a new dark theme.[32] The and then-new second engine included shaders, materials, independent Z ordering per node, lights, shadows with polygonal occluders, normal mapping, and distance-field font support. Godot joined the Software Freedom Salvation on iv November 2015.[33]

Godot ii.0 was released on 23 February 2016. New features included better scene instancing and inheritance, a new file system browser, multiple scene editing, and an enhanced debugger.[34] [six] This was followed by version 2.1 in August 2016, which introduced an nugget database, profiler, and plugin API.[35]

Version 3.0 was released on 29 January 2018, adding a brand new PBR renderer implemented in OpenGL ES iii.0, virtual reality compatibility, and C# support (via Mono).[26] Version iii.0 also added the Bullet physics engine in addition to the engine's built-in 3D physics dorsum end and was the first version of Godot to be included in Debian. Godot three.1 was released on 13 March 2019, with the virtually notable features being the addition of statically typed § GDScript, a script grade organisation for GDScript and an OpenGL ES 2.0 renderer for older devices and mobile devices.[36] Godot 3.ii was released on 29 Jan 2020, with the most notable features being massive documentation improvements, profoundly improved C# support, and support for glTF 2.0 files.[37] The lead developer, Juan Linietsky, spent well-nigh of his time working on a separate Vulkan branch that would later be merged into master for four.0,[38] so work on 3.2 was by and large washed by other contributors. Piece of work on iii.2 continued equally a long-term support release for a year,[37] including Godot 3.ii.two on 26 June 2020, a large patch release that added features such as OpenGL ES 2.0 batching, and C# support for iOS.[39] On 17 March 2021, the versioning strategy was inverse to ameliorate reflect semantic versioning, with a 3.3 stable branch and a three.10 branch for backporting features to a future 3.iv release.[forty] On 21 April 2021, Godot 3.3 was released, with features such as ARM support on macOS, Android AAB support, MP3 support, FBX support, WebXR support, and a web editor.[41] Godot 3.4 was released on 6 November 2021 after 6 months of evolution. The purpose of this build was to implement missing features or issues fixes which are critical for publishing 2D and 3D games with Godot 3 and on making existing features more optimized and reliable.[42]

On 22 June 2016, Godot received a $20,000 Mozilla Open Source Support (MOSS) "Mission Partners" award to be used to add WebSockets, WebAssembly and WebGL 2.0 support.[14] Later, with Miguel de Icaza'south support, Godot received a $24,000 donation from Microsoft to implement C# every bit a scripting language in Godot.[43]

On 3 February 2020, Godot received a $250,000 Epic Games award to improve graphics rendering and the engine's built-in game development language, GDScript.[44] On July 8, 2020, Juan Linietsky mentioned that the Epic Games award will be used to permanently hire himself and George (Marques) for ii years in order to free donation funds for new purposes.[45]

On 10 February 2021, Godot received a $120,000 grant from Kefir.[46]

Release history [edit]

Legend:
Old version
Older version, still maintained
Current stable version
Latest preview version
Future release

Godot Engine release history
Version Release engagement[47] Notes Latest patch release
Old version, no longer maintained: ane.0 Dec 2014 Offset stable release 1.0
Old version, no longer maintained: one.i May 2015 Added improved automobile-completion in the code editor, a visual shader editor, a rewritten 2d engine, and new 2D navigation polygon support. 1.ane
Quondam version, no longer maintained: 2.0 February 2016 Updated UI and added an enhanced debugger. 2.0.4.1
Old version, no longer maintained: 2.one July 2016 Introduced an asset database, profiler, and plugin API. 2.1.6
Old version, no longer maintained: 3.0 January 2018 Added a brand new PBR renderer and Mono (C#) support. Added Bullet as the default physics engine. 3.0.half dozen
Old version, no longer maintained: 3.1 March 2019 Added statically typed GDScript, a script class organization for GDScript, and an OpenGL ES 2.0 renderer. 3.one.2
Old version, no longer maintained: iii.2 January 2020 Added support for glTF 2.0 files, OpenGL ES 2.0 batching, C# back up for iOS, and massive documentation improvements. 3.2.3
Older version, still withal maintained: 3.3 Apr 2021 Added ARM support on macOS, Android AAB support, MP3 back up, FBX support, WebXR support, and a spider web editor. 3.3.4
Electric current stable version: 3.4 Nov 2021 Added a new theme editor, ACES Fitted tonemapper, PWA support, concrete input support, and glTF 2.0 export support. 3.4.4
Future release: 3.5 Early 2022 The next small-scale release for Godot three.x, planned for 2022. Added editor back up on Android, asynchronous shader compilation, and improved the navigation organization. three.5 RC i
Future release: iv.0 Late 2022 Adds back up for the Vulkan graphics API and the latest build of Mono. Introduces SDF-based global illumination, along with several editor changes and performance optimizations. 4.0 Alpha 8

For the most current information, refer to the Godot release policy documentation article.

Usage [edit]

Many games by OKAM Studio have been made using Godot, including Dog Mendonça & Pizza Boy, which uses the Escoria hazard game extension.[48] Additionally, it has been used in West Virginia'southward high school curriculum, due to its ease-of-utilise for non-programmers and what is described every bit a "wealth of learning materials that already exist for the software".[49]

[edit]

Godot as an international project has an agile community around the globe. Some customs members are an admin of local Godot groups. "Godot Francophone", "Godot Engine Russian federation" and "Godot Islamic republic of iran" are the biggest Godot local communities.[50] [52]

Since the Russian invasion of Ukraine, the "Godot Engine Russia" Discord server has been renamed to "Godot Engine Ru" and replaced the icon with an epitome of a "Godot kitten".

Notable games made with Godot [edit]

  • Carol Reed Mysteries[53] (since 2021)
  • Metropolis Game Studio [54]
  • Commander Keen in Keen Dreams (Nintendo Switch port only)
  • Cruelty Squad
  • Deponia (iOS and PlayStation 4 ports)
  • The Interactive Adventures of Dog Mendonça & Pizzaboy
  • Hardcoded
  • Kingdoms of the Dump
  • Rogue State Revolution [55]
  • RPG in a Box [56]
  • Sonic Colors: Ultimate [57]

See also [edit]

  • Listing of game engines
  • Video game evolution

Notes [edit]

  1. ^ The engine'south name is derived from the play Waiting for Godot. For native English speakers, the engine maintainers recommend GOD-oh, with the "t" existence silent like in the French original, but they as well acknowledge that a variety of pronunciations be.[58]

References [edit]

  1. ^ Linietsky, Juan (14 January 2014). "Godot Engine - First public release!". Godot Engine . Retrieved 2019-07-01 .
  2. ^ a b https://github.com/godotengine/godot/releases/tag/3.4.4-stable.
  3. ^ "The Godot Game Engine Open Source Project on Open Hub". Retrieved 30 July 2015.
  4. ^ a b "Godot Features". Godot Features . Retrieved 2021-05-ten .
  5. ^ "Historia de Godot". Headsem.
  6. ^ a b Linietsky, Juan. "Godot 2.0: Talking with the Creator". 80.lv . Retrieved 18 June 2016.
  7. ^ "File arrangement". Getting started. Godot Docs . Retrieved 2019-07-xx .
  8. ^ "Godot Engine - Download". Godot Engine . Retrieved 2022-04-16 .
  9. ^ "Godot Engine on Steam". Steam . Retrieved 2022-04-16 .
  10. ^ "Godot Engine by Godot Engine". Crawling . Retrieved 2022-04-16 .
  11. ^ a b "Compiling for Linux, *BSD - Godot Engine (latest) documentation in English". Godot Engine . Retrieved 2022-04-16 .
  12. ^ "Godot Online Editor". Godot Engine . Retrieved 2021-05-09 .
  13. ^ "Godot Engine - Dev snapshot: Godot three.v beta 4". Godot Engine . Retrieved 2022-04-sixteen .
  14. ^ a b "Mozilla Awards $385,000 to Open Source Projects as part of MOSS "Mission Partners" Plan". The Mozilla Blog . Retrieved 17 October 2016.
  15. ^ "Panel Back up". Godot Documentation . Retrieved 2021-05-09 .
  16. ^ "Add back up for the RISC-V compages". GitHub . Retrieved 2022-04-17 .
  17. ^ "Add back up for PowerPC family". GitHub . Retrieved 2022-04-17 .
  18. ^ "Godot with C++". Retrieved 2021-06-17 .
  19. ^ "GDNative C++ example". Retrieved 2021-06-17 .
  20. ^ "Godot languages support". Retrieved 2021-06-17 .
  21. ^ "VisualScript — Godot Engine latest documentation". docs.godotengine.org . Retrieved 2020-03-07 .
  22. ^ a b c "GDScript basics: History". Getting started. Godot Docs . Retrieved 2019-07-20 .
  23. ^ "TypedArrays". Retrieved 2021-06-04 .
  24. ^ Linietsky, Juan (26 February 2018). "Moving to Vulkan (and ES ii.0) instead of OpenGL ES 3.0". Retrieved 28 July 2019.
  25. ^ "Animations". Getting started. Godot Docs . Retrieved 2019-07-twenty .
  26. ^ a b Larable, Michael (29 January 2018). "Godot iii.0 Open up-Source Game Engine Released". Phoronix . Retrieved 30 January 2018.
  27. ^ StraToN. "SteamLUG Cast". Retrieved 18 June 2016.
  28. ^ reduz. "Godot history in images!". Retrieved xviii June 2016.
  29. ^ "Juan Linietsky presentation of Godot at RMLL 2015 in Beauvais, France". seven July 2015. 46 minutes in.
  30. ^ liamdawe (fourteen February 2014). "Godot Game Engine Is Now Open Source".
  31. ^ Linietsky, Juan (15 December 2014). "Godot Engine Reaches 1.0, Releases First Stable". Godot Engine . Retrieved 2019-07-01 .
  32. ^ Linietsky, Juan (21 May 2015). "Godot 1.1 Out!!". Godot Engine . Retrieved 2019-07-01 .
  33. ^ "Godot Game Engine is Conservancy'southward Newest Member Project". Retrieved 13 November 2015.
  34. ^ Linietsky, Juan (23 February 2016). "Godot Engine Reaches two.0 Stable". Godot Engine . Retrieved 2019-07-01 .
  35. ^ Linietsky, Juan (9 Baronial 2016). "Godot Reaches ii.1 Stable". Godot Engine . Retrieved 2019-07-01 .
  36. ^ "Godot 3.1 is out, improving usability and features". Retrieved 2020-09-10 .
  37. ^ a b "Here comes Godot three.2, with quality as priority". Retrieved 2020-09-10 .
  38. ^ "Godot 4 One Step Closer -- Vulkan Branch Now Master". Retrieved 2020-09-10 .
  39. ^ "Maintenance release: Godot 3.2.2". Retrieved 2020-09-10 .
  40. ^ "Versioning change for Godot iii.x". Retrieved 2021-07-18 .
  41. ^ "Godot three.three has arrived, with a focus on optimization and reliability". Retrieved 2021-05-ten .
  42. ^ "Godot 3.4 is released with major features and UX polish". Retrieved 2021-11-06 .
  43. ^ Engine, Godot. "Godot Engine - Introducing C# in Godot". godotengine.org . Retrieved 2020-03-07 .
  44. ^ Linietsky, Juan (three February 2020). "Godot Engine was awarded an Epic MegaGrant". Retrieved 5 February 2020.
  45. ^ Linietsky, Juan (2020-06-08). "Godot Engine - Donation changes". godotengine.org . Retrieved 2020-09-25 .
  46. ^ "Godot Engine gains a $120K grant from game developer Kefir".
  47. ^ "Godot Release Versions". Godot Release Versions . Retrieved 2021-05-10 .
  48. ^ Suckley, Matt (15 August 2015). "OKAM Studio on empowering designers with Godot Engine's adventure game framework Escoria". PocketGamer.biz . Retrieved 29 Dec 2017.
  49. ^ Brasseur, Vicky (16 Baronial 2016). "Godot open source game engine helps power the future in West Virginia". Opensource.com . Retrieved 29 Dec 2017.
  50. ^ Tahsin, Rafiey. "Godot Iran (گودوت ایران) - Tahsin Rafiey". TahsinRafiey.org . Retrieved 2021-04-28 . {{cite web}}: CS1 maint: url-status (link)
  51. ^ "Godot Francophone". Godot Engine Francophone (in French). Retrieved 2021-04-28 .
  52. ^ Ploeger, Dennis (27 March 2021). "Announcing EgoVenture". DEV Community. Archived from the original on 28 March 2021. Retrieved 28 March 2021.
  53. ^ "Godot Showcase - Binogure Studio".
  54. ^ "Godot Showcase - Little Red Dog Games talk about their experience".
  55. ^ "Godot Showcase - RPG in a Box developer talks almost his experience".
  56. ^ Yin-Poole, Wesly (September 4, 2021). "Sonic Colours: Ultimate players written report graphics glitches and bugs". Eurogamer. Archived from the original on 5 September 2021. Retrieved September 6, 2021.
  57. ^ "Godot Proper name". Godot Printing Kit . Retrieved 2021-05-09 .

External links [edit]

  • Official website Edit this at Wikidata
  • godot on GitHub

Source: https://en.wikipedia.org/wiki/Godot_(game_engine)

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